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1161. Incursions should be in low/null sec - in Missions & Complexes [original thread]
I always find it interesting that the missguided still use inflation as an argument for nerfing incursions. [sarcasm]Have these idiots considered how much of a drop in the ocean incurions may be with isk generation when compared to the overall re...
- by Grumpy Owly - at 2012.01.12 11:30:00
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1162. where does my post go - in Missions & Complexes [original thread]
Or click profile from the menu headers and then select latest forum posts
- by Grumpy Owly - at 2012.01.12 11:18:00
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1163. Faction standings rewards - in Missions & Complexes [original thread]
EmmaFromMarketing wrote: Hi, http://wiki.eveonline.com/en/wiki/COSMOS_constellation Look for Mandor Neek on the above page. As far as I know the standings required are unmodified standings. You won't get any special notification that you ar...
- by Grumpy Owly - at 2012.01.12 11:00:00
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1164. Faction standings rewards - in Missions & Complexes [original thread]
As per the Standings Mechanics table it seems that when you hit a personal modified standing of 8.5 then faction BPC's may be offered. I'm assuming that these rewards based on specific standing achievements are independant to the LP rewards as ...
- by Grumpy Owly - at 2012.01.12 07:39:00
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1165. Why does it matter if people are isk rich? - in EVE General Discussion [original thread]
Aineko Macx wrote: Grumpy Owly wrote: I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff. As one of the 30-ish people at la...
- by Grumpy Owly - at 2012.01.06 09:17:00
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1166. Bounty Hunting Fix - in Player Features and Ideas Discussion [original thread]
I dont mind who introduces an effective BH system thats no longer abusable. I'm more upset about the fact that there isnt a player policing mechanic to help address lawless activities. However, what I would say is that so long have so many people...
- by Grumpy Owly - at 2012.01.06 09:07:00
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1167. Hulkageddon V: Unholy Union - in Crime and Punishment [original thread]
Ideally what I'd like to say to mining pilots is "dont get mad, get even." But unfortunaltey due to a player bounty system that has been abusable and broken for such a long time, it seems the gankers have more possibilities to easily hide away fr...
- by Grumpy Owly - at 2012.01.06 08:43:00
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1168. Mining, Just a waste of time? - in EVE General Discussion [original thread]
Ladie Harlot wrote: Forum Fighter wrote: According to the CSM Chairman, mining is a waste of time, yes. Actually everything in high-sec is a waste of time. Not everything in high-sec is a waste of time. Blowing up miners in high-sec has be...
- by Grumpy Owly - at 2012.01.06 08:34:00
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1169. Why does it matter if people are isk rich? - in EVE General Discussion [original thread]
What I tend to find interesting and notice about the call to nerf varous isk generating activities but largely high sec incursion is that the people shouting about it tend to fall into two catergories: 1) Null seccers who obviously wish to see th...
- by Grumpy Owly - at 2012.01.06 08:16:00
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1170. Amnesty - in Player Features and Ideas Discussion [original thread]
-1, can't do the time, don't do the crime
- by Grumpy Owly - at 2011.12.06 11:23:00
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1171. High pirate faction standing bonus : pirate faction rats don't aggress - in Player Features and Ideas Discussion [original thread]
Maybe since manners and morals amongst pirates are as common as snow on the moon? No honour amongst thieves etc. Can see the role reversal working well in their pirate specific zones however, but what can you use as equivalent enemies for belts ...
- by Grumpy Owly - at 2011.12.04 21:57:00
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1172. Industrials and Their Lack of Balance - in Player Features and Ideas Discussion [original thread]
So now we have confirmation the T1's are out of balance perhaps we can't start in evening up opportunities for those who choose a particular style of play within the races and don't want to have to mix it up having to invest needlessly in several ...
- by Grumpy Owly - at 2011.12.04 20:40:00
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1173. Chat invite pop-ups - in Player Features and Ideas Discussion [original thread]
+1 supported Interactive notifications instead, with perhaps little attention grabbing portraits for awareness akin to contact watching that if you wanted to you could immediatley respond to by clicking on them as an option?
- by Grumpy Owly - at 2011.12.04 16:07:00
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1174. Pined Windows - in Player Features and Ideas Discussion [original thread]
Transparancy I'd like to keep as an option. Be nice to have the pin to position back though. Tired of chasing the station hanger on login and ship change.
- by Grumpy Owly - at 2011.12.04 16:05:00
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1175. Grav site items - in Player Features and Ideas Discussion [original thread]
Would help with the G&T whilst mining. Thats Gin and Tonic, not Goon and Targetting. Seriously, if rocks can be random why not the ice? Suppose main objections may be WH autonomy.
- by Grumpy Owly - at 2011.12.04 15:57:00
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1176. Smuggling Bay (aka Corporate Hanger) - in Player Features and Ideas Discussion [original thread]
Makes sense, can't see why not I suppose, excpet then everyone is a valid target, of course you could just improve player scanners to look at corporate hangers also. Largely pointless anyhow as can't you just use containers to hide goods from play...
- by Grumpy Owly - at 2011.12.04 15:49:00
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1177. Adjustable shield and armor bleed through - in Player Features and Ideas Discussion [original thread]
CobaltSixty wrote: Allowing damage to bleed through wouldn't be so bad and frankly fits with the whole idea of Tactical Manipulation of any tanking level. My understanding is that the last 25% of armor bleeds through to structure occasionally (...
- by Grumpy Owly - at 2011.12.04 15:12:00
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1178. pods. gankers pods. bounty. no fun anymore. rant. - in Player Features and Ideas Discussion [original thread]
Have to agree really and despite my survival interests as a "cool" kid, lol, I'm going to sympathise and try some white knighting: 1) Cheap ganking ships taking out expensive industrial "soft targets" that they can gain profit from drops, irresp...
- by Grumpy Owly - at 2011.12.04 14:29:00
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1179. ECM modules based on crystals/ammo - in Player Features and Ideas Discussion [original thread]
Makes a lot of sense to me, assuming ECCM has its behaviour changed accordingly also. With EvE being a racial melting pot and tending to be diverse as to predictable, it would give more purpose to these underpowered tools rather than it being lef...
- by Grumpy Owly - at 2011.12.04 13:23:00
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1180. [Station Outposts] - Req: Prison - in Player Features and Ideas Discussion [original thread]
Flashrain wrote: Grumpy Owly wrote: And thusly Sov "slavery" is encouraged as a standard. Anyone with these kinds of ideals either has a real problem managing people and the security of their assets or are so inept they need something like ...
- by Grumpy Owly - at 2011.12.04 12:44:00
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